Sylovia TNG
Heres the deal: Last summer I abrubtly ended my Sylovia Campaign Setting's first campaign. The quality of the sessions were decreasing, and quite frankly I was dealing with three groups of PCs doing different things at different times, and it was far too difficult, thus causing the aforementioned problems.
Its been about four months, and now I intend to make a triumphant return, in a way that should be quite satisfying.
Quite frankly, my last campaign was a rapidly moving story, and I was unable to have a session without the presence of all members, which allowed some great times, and prevented the whole "what happened last time?" problem. My new campaign, caringly titled Sylovia TNG (the next generation), will be a quite different format. For those of you not yet involved, heres some important information. First off, the majority of the adventure will take place within a single city, a major trading site in the East of Sylovia, Bazaar. What makes this campaign an improvement over the last is its format, very open ended, but with a central location. Each member of the "party" is a citizen of the city, ideally living there for the majority of their lifetime. None of the characters need to be connected, but they can, and this allows for any type of character interactions.
Another thing that I'm emphasizing, and this will be familiar to those of you with any experience with White Wolf products. A major part of your character will be their backround. Since a certain part is already determined (location), this allows incredibly detailing. Having a full fledged family, friends, clients (depends on occupation), enemies, and connections in a city allows both you (and me) to be like, "I go to my brother's blacksmith shop and ask about the weapons prices in the city" or "Your grandmother shows up, and asks you to investigate your second cousin once removed's murder."
Another thing that makes this all interesting is this: You do not need to show up for a session, at any time. If you say "I can't come to D&D for two months because I got grounded," that won't be a problem, because then your character will be busy with their own life to help with the groups problems.
Your character basics (class and such) will be determined by me at the beginning, before character creation (you'll all be between level 1 and 3, NPC classes only), with the classes chosen based upon your character's backround. This is done to represent that you're all regular people, although theres a good chance you'll start gaining levels in PC classes in no time.
Depending on time and such, Ryugu's Quicksilver rules may or may not be used, and who knows what other rules of my own will be thrown into the mix (Laws of Dazhai is their name).
I'll be sending an email with a link to this post to all people I imagine will be interested in this, but I know there are some people I don't have the email addresses of, as well as people I might not even know. Feel free to foward the email and any other information that might be important (like who the hell I am) to anyone who should be notified of this kinda stuff.
-Tab
Its been about four months, and now I intend to make a triumphant return, in a way that should be quite satisfying.
Quite frankly, my last campaign was a rapidly moving story, and I was unable to have a session without the presence of all members, which allowed some great times, and prevented the whole "what happened last time?" problem. My new campaign, caringly titled Sylovia TNG (the next generation), will be a quite different format. For those of you not yet involved, heres some important information. First off, the majority of the adventure will take place within a single city, a major trading site in the East of Sylovia, Bazaar. What makes this campaign an improvement over the last is its format, very open ended, but with a central location. Each member of the "party" is a citizen of the city, ideally living there for the majority of their lifetime. None of the characters need to be connected, but they can, and this allows for any type of character interactions.
Another thing that I'm emphasizing, and this will be familiar to those of you with any experience with White Wolf products. A major part of your character will be their backround. Since a certain part is already determined (location), this allows incredibly detailing. Having a full fledged family, friends, clients (depends on occupation), enemies, and connections in a city allows both you (and me) to be like, "I go to my brother's blacksmith shop and ask about the weapons prices in the city" or "Your grandmother shows up, and asks you to investigate your second cousin once removed's murder."
Another thing that makes this all interesting is this: You do not need to show up for a session, at any time. If you say "I can't come to D&D for two months because I got grounded," that won't be a problem, because then your character will be busy with their own life to help with the groups problems.
Your character basics (class and such) will be determined by me at the beginning, before character creation (you'll all be between level 1 and 3, NPC classes only), with the classes chosen based upon your character's backround. This is done to represent that you're all regular people, although theres a good chance you'll start gaining levels in PC classes in no time.
Depending on time and such, Ryugu's Quicksilver rules may or may not be used, and who knows what other rules of my own will be thrown into the mix (Laws of Dazhai is their name).
I'll be sending an email with a link to this post to all people I imagine will be interested in this, but I know there are some people I don't have the email addresses of, as well as people I might not even know. Feel free to foward the email and any other information that might be important (like who the hell I am) to anyone who should be notified of this kinda stuff.
-Tab

0 Comments:
Post a Comment
<< Home