Sylovia TNG not Dnd
As mentioned in "The War on RPG's", I've been in a bit of a rut when it comes to Sylovia. I've been looking at it objectively, and I think my main personal issue is that I just can't stand DMing with DnD rules. Quicksilver is a great improvement on 3.5, of course, but as I've mentioned, its difficult to get a good blend of story and gaming. Unfortunately, I've realized I really enjoy Sylovia because of its capacity to be the vehicle of my storytelling. And, in response to a self posed question, I could never put it down on paper, it just wouldn't be storytelling if you just write it, it loses that wit and spontanity. What I currently propose is a bit much, and I personally don't like the sound of it, but it seems like the only way I'm going to get this done. Forget character sheets. Forget game rules. Forget all of those things. At least until I get a good grasp on things, If I'm going to GM, I'm going to do it exactly how I want. I'm not into GMing, I'm into storytelling. Ever notice how its next to impossible to do detailed customization of a character following Dnd rules? I'm trying to change that, by getting rid of any and all restrictions. Such a system won't work on any sort of large scale (aka, not just anybody can "GM" in this way effectively), But I think I'm up to the task. Many of you have played opposite of my screen. Let me know what you think.

4 Comments:
I'm in. I trust you. Let's see if it is indeed possible
thanks for your support. All I need is some vague character backround, and we can work from there. When I was at Arisia, the one panel I had the brass ones to attend was "Making a Memorable Character." At one point one of the panel members mentioned how he occasionally would play a character with amnesia, who would remember more of his backround as things went on. This made me think of my first campaign, which was Ned's Eberron campaign, in which it started off with a warforged paladin, a human sorcerer, a gnome rogue, a human barbarian, another human sorcerer, and a half-elf archer. By the end however, we had become Faust, the bonded summoner lich from the icy north of Vegas (if you recall, that was the name of my village); Duncans (Alpha and Omega), the good and evil, one a devout follower of the silver flame, the other an anarchistic killer; Timmo Turin, a curious gnome who never did use his action points; Lord Talamon the great, a power hungry member of house Denneith, Sakai, an archer... who never used his damned ability to shoot twentyfour arrows in a round; and the always absent, never the right level frenzied beserker... who I think was called Logan. The progress our characters made from their humble level one beginnings to their final stop at level 15, will always stay fresh in my mind, and journeys like this I hope to host when we gather round the table for a rousing tale of perils and pitfalls in the wonderous realm of Sylovia. My thanks.
As an additional note on this, I'm considering, much as Alucard will be doing, to run a test session or two. Now, quite frankly, I don't feel like drawing on my own storytelling for that, so here's the deal, For the first test session, which will be whenever is good for you, I'll be running the first dungeon of legend of zelda: ocarina of time. As another note, in the two hundredth issue of nintendo power, they finished their countdown of their top two hundred games. The top three were as follows. 3- Legend of Zelda: Link to the Past. 2- Resident Evil 4. 1- Legend of Zelda: Ocarina of Time. Personally, number three is my number one, Super Mario World is my number two, number one is my number three, and number two is my number four.
Of course. I love using DnD rules as much as anyone else, but one thing that stands out as kinda irritating is how often you find yourself making a character who has to take assorted skills/feats for the purpose of taking a prestige class or something, and that can always suck. Quite frankly, If i ever run some non sylovia games, I'll definitely be doing some CLassic DND Eberron adventures.
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