My piece of the pie
Given the trailers of everyones' campaigns being posted lately, I figured I might as well add my bit.
My first Sylovia Campaign setting began in AF 239, and ended in AF 243.
Time has passed. The tide war, which resulted in the deaths of thousands, has left Sylovia a tired realm. Although the fear of the small folk has almost fallen into the realm of myth, the threat remains, and many behmous veterans of the war still dwell on those heroes who fell in the name of peace: Tao Kai, leader of the forces of both the LG Rebellion and the Tide Wars; Daiji Aishtor, a beacon of the Behmous people until his betrayal and death within Minos; Bragash Talcos, one of the two warrior brothers who assembled the behmous host that was key in the end of the war; and Mahul Towar IIX, the ruler of Mahul Towar, who struck out in vain to recover the mythical weapons lost by Tao Kai and his father. The secretive organization only known as “The Dark” continue to keep a vigil on the wastelands, fighting beyond death to keep the small folk at bay. The Deragen of Allos have spread East across the wastelands, forming a mercenary army in the slowly reviving wastes. The nations of Sidaujm and Mahul Towar are in conflict, both countries vying for resources, while Dazhor and Gigardcrest attempt to recover the lands ravaged by the war.
Mighty cities have fallen, and entire races have been decimated. The Blood plague ravages the Regaden, and even with the advances in medicine by the esteemed J’dor Plougsair, the Regaden continue to diminish in number, entire cities falling in mere days to the terrible affliction. The Suvini are of no consequence in Sylovia, children often growing into old age without having ever laid eyes upon one of the few surviving children of Subtergar.
People look upon Sylovia as a child looks upon an old man, obsolete, and no longer worth taking care of. With the works of engineering jumping foward in leaps and bounds, sailing ships have begun to depart Dazhoran docks, behmous warriors being trained to handle sails in place of sword. Explorations has become the new endeavor of the West, the landings at the islands south of Gigardcrest being the first great steps, and speak of journeys beyond the horizon in the works. In the now open cities of Allos, there is word of terrible monsters wandering the realms north of their territories, massive dark beasts hunting and killing entire parties of explorers.
Parties of trained warriors, many of which have served as the new first line between the nations and the small folk raiders, wander the trails and routes, hiring themselves out to all interested. Armies of reanimated behmous, gen, and suvini, led by small folk, strike at defenseless border towns. Many people thrive even in these dark times, such names as the Dariden family, the Talcos family, and the Ploughsairs live in wealth and power, their quick actions both aiding the reconstruction of nations both east and west, and helping to bring these nations together quickly enough to not only guarantee their temporary longevity, but that of these families.
Things have been dark, but a symbol of power and might has risen from the ashes of the ravaged world: Dazhai. This invincible creature, spoken of in both hushed tones and mighty hails, has returned to Dazhor with a band of three companions, single-mindedly seeking a band of warriors to aid him in his ventures. He speaks of a being even mightier than himself, which can only be reached with the aid of the mightiest people of Sylovia.
With the peoples of Sylovia thriving, suffering, and departing, the future is a shaky one, and the discoveries they are bound to make, will be more terrifying than anything they could ever imagine.
The year is AF 513. Welcome to Sylovia TNG
My first Sylovia Campaign setting began in AF 239, and ended in AF 243.
Time has passed. The tide war, which resulted in the deaths of thousands, has left Sylovia a tired realm. Although the fear of the small folk has almost fallen into the realm of myth, the threat remains, and many behmous veterans of the war still dwell on those heroes who fell in the name of peace: Tao Kai, leader of the forces of both the LG Rebellion and the Tide Wars; Daiji Aishtor, a beacon of the Behmous people until his betrayal and death within Minos; Bragash Talcos, one of the two warrior brothers who assembled the behmous host that was key in the end of the war; and Mahul Towar IIX, the ruler of Mahul Towar, who struck out in vain to recover the mythical weapons lost by Tao Kai and his father. The secretive organization only known as “The Dark” continue to keep a vigil on the wastelands, fighting beyond death to keep the small folk at bay. The Deragen of Allos have spread East across the wastelands, forming a mercenary army in the slowly reviving wastes. The nations of Sidaujm and Mahul Towar are in conflict, both countries vying for resources, while Dazhor and Gigardcrest attempt to recover the lands ravaged by the war.
Mighty cities have fallen, and entire races have been decimated. The Blood plague ravages the Regaden, and even with the advances in medicine by the esteemed J’dor Plougsair, the Regaden continue to diminish in number, entire cities falling in mere days to the terrible affliction. The Suvini are of no consequence in Sylovia, children often growing into old age without having ever laid eyes upon one of the few surviving children of Subtergar.
People look upon Sylovia as a child looks upon an old man, obsolete, and no longer worth taking care of. With the works of engineering jumping foward in leaps and bounds, sailing ships have begun to depart Dazhoran docks, behmous warriors being trained to handle sails in place of sword. Explorations has become the new endeavor of the West, the landings at the islands south of Gigardcrest being the first great steps, and speak of journeys beyond the horizon in the works. In the now open cities of Allos, there is word of terrible monsters wandering the realms north of their territories, massive dark beasts hunting and killing entire parties of explorers.
Parties of trained warriors, many of which have served as the new first line between the nations and the small folk raiders, wander the trails and routes, hiring themselves out to all interested. Armies of reanimated behmous, gen, and suvini, led by small folk, strike at defenseless border towns. Many people thrive even in these dark times, such names as the Dariden family, the Talcos family, and the Ploughsairs live in wealth and power, their quick actions both aiding the reconstruction of nations both east and west, and helping to bring these nations together quickly enough to not only guarantee their temporary longevity, but that of these families.
Things have been dark, but a symbol of power and might has risen from the ashes of the ravaged world: Dazhai. This invincible creature, spoken of in both hushed tones and mighty hails, has returned to Dazhor with a band of three companions, single-mindedly seeking a band of warriors to aid him in his ventures. He speaks of a being even mightier than himself, which can only be reached with the aid of the mightiest people of Sylovia.
With the peoples of Sylovia thriving, suffering, and departing, the future is a shaky one, and the discoveries they are bound to make, will be more terrifying than anything they could ever imagine.
The year is AF 513. Welcome to Sylovia TNG

1 Comments:
mmmm.... Pie
pi?
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