Thursday, March 02, 2006

Save Points

Hey guys, in the idea of Disscussion, here's a strange and interesting topic.

Save Points in D />
How would thy work?
Would they destroy the illusion of reality?

What good things could be gained from implementing such a mechanic?
What bad things would happen when such a mechanic is implemented?

How would you implements something similar which does not have bad elements?

I'll post my manifesto later, but for the moment just ignore your gut reaction of "that's a bad idea" and think about my questions. I'll give you guys the lowdown on my plans during break.

4 Comments:

Blogger Ned said...

Kind of seems like a hassle to remember exactly what the status of the party was at exactly what point in time. Especially if the party doesn't reach a save point by the end of that week's session.

6:32 PM  
Blogger Alucard Celsius said...

Anything could work if it fits in with the game properly. If you can make save points part of teh story and give some RP reason tehy may work. For instance I've been playing Resident Evil on GC( a series I should ahve gotten into long ago btw). For anyone familiar, you can't just save at any time you want. You record your progress on a typewriter and you need ink strips to do so, which are limited in supply. Od course this still doesn't explain why you can come back to life at a typewriter after being horrible mauled by a zombie...I suppose for it to truely work you would have to incorporate the idea of turning back time. And in that case it's time to whip out the epic level handbook. So to put it simply it would be somewhat akward and not make sense in a low to mid level campaign. UNLESS the whole world the campaign is set in has some kind of properties involving distortions in time or reincarnation and blah blah blah....ok I've written too much now, I think I got my point accross.

2:23 AM  
Blogger Tab said...

I've actually considered something like this as a viable option for a game of DnD, although you'd really need to change the format a little. It'd really make the game a little more like a video game, but one of the serious benefits would be that you could make encounters far more challenging, and so that way the party would really need to think about their strategy when it comes to each fight.

Quite frankly, I'd say its perfectly fine idea, but just an unusual one.

6:27 AM  
Blogger Mercutio said...

I dunno. It could work. A question though:

I assume it would work in such a way that the end of each session would automatically be a save point, right? Because if we had to stay in someones basement for an extra hour, pointlessly wandering around the country-side so that we can save a game and all go home, that would suck.

Otherwise, I think others already covered the long and short of it. The advantages would be harder encounters, more adventerous PCs (metagaming though it may be), and you're not totally fucked if you don't have a cleric. The disadvantages would be inconvience, and twisted game logic.

12:39 PM  

Post a Comment

<< Home