Friday, March 31, 2006

Quicksilver V1.0

I am not ready to release Quicksilver V1.0 yet

I am however ready to talk abotu the shape of the eventual V1.0 release. We began with combat, and the quicksilver combat rules are what I call the Q.1 combat patch. Just a patch to fix a problem of time, but not yet part of a cohesive whole. In truth is should be called the Q.05 combat patch because it isn't done yet.

The skills would be Q.2, but they aren't done yet either. I'm not even sure where the Damage or the Rune magic fit into Quicksilver. I'm tired of using incomplete manifestations of the Quicksilver rules, and so I'm going to reveal all of my deep seated ideas about Quicksilver and ask for all of your input. I don't know where all of this is going to end, but i know where it will start, and that is with combat.

I'm just going to give you a broad overview of all the variants that Quicksilver will eventually call its own. Each one deserves its own post and its own disscussion, so if any of these things strike your fancy I'll spill the beans on how i got the idea for it, and where i'd like to take it. Da'aeron once described what I do as extrapolation, now I see just how right he was. I'm using the base D rules and extrapolating a new form of rues from them. These new rules require a guiding premise, something to say, "okay that fulfills the spirit of Quicksilver" I have a few ideas for that, but i'm asking for input there as well.

"Quicksilver is born of D Any D materials that conform to the 3.0 and 3.5 standard should be eligible for integration into Quicksilver"

"Quicksilver is intended to make mundane and unfun aspects of D quicker and make more sense."

"Quicksilver does go into a high level of complexity when needed, but only if the shape of that complexity reveals somethin where simplicty failed."

"Quicksilver may have a steep initial learning curve, but once the rules are learned they will be simple from there on out."

These are the guiding premises I use to write new quicksilver rules, and here are the barebones of the first generation of quicksilver rules

Combat Patch
Weapons:
Altered damage, altered attack, conceal ratings, Quality rating, Initiative changes, Hardness, Hp, Size
Skill alterations
Feat, skill equivalency
Roll and Role playing
Where do the dice end? Where do the Character sheets end?
Special Combat Actions



I am open to all forms of constructive criticism, all of you have played with me and my version of Quicksilver, I value your input

Thursday, March 30, 2006

10 years baby!

WHOOO!
Its the ten year anniversary of the American release of Resident Evil!
I demand we all spend this day in respectable silence for the assorted idiots who got killed way too easily by zombie dogs in the opening scene, and for the Directors who were beheaded for their crappy job of making the live action opening cinema scene, as well as the crappy dialogue.

This looks like blood. I hope it isn't Chris's blood.
You are the master of lock picking.
You were almost a Jill Sandwich! (good line in the remake)

Article-tastic


Behold! I didn't mention it before because the article was still in its infancy, but Wikipedia has upgraded the Eberron article from a stub to a full fleged and fleshed out article!

Link to the Eberron Wikipedia Article


*personal note* sorry i haven't been in contact with anyone for the past week, all my housing plans for next year have been shot to hell, I am rebuilding them very quickly, but i'll post fully on my blog once i've got it all sorted out blog here: blog


Sunday, March 19, 2006

Another Test

Well Gentlemen this should be another landmark among our little group. I hope this works

You all should recive an email notifing you that this post exists. I have set up multiple things to have this stuff sent to you.

Now you should get notification of each new post...assuming this alll works right
*crosses fingers*

~Ryugu

Tuesday, March 14, 2006

Characters : Sharn




Hello everyone DM Celestialbacon here and i've got more info, but mostly more questions for you guys about my campagin.

First, the new info, and then the questions.
There are five (+- 2) Major plotlines. Each one may, or may not have
annything to do each other, and each one is predicated on a world
spanning organization(how do I define world?) You DO NOT have to join
any of these storylines, or even find them. But I know what each of
these groups will do over a five year span(roughly) and if the playrs
simply standd there I know what they will do, this DOES NOT mean you
guys can't change things, in fact i can guarentee that the world will be
changed by your existence in it.

GTA:Sharn will be restating at episode 1 (not zero, that was just to get your feet wet in the world of quicksilver)

Like the email says, i'd like to know if you guys will be reprising your
roles. I already have a good ammount plannned around those characters,
and changeing them wouldn't destroy the world, but it will require me
to rethink things.

A word on character development: more
Each of your characters has a public face that everyone in the party knows,
and each of you have dirty(or not so dirty) secrets that you don't want
the rest of the party to know. I'd also like you guys to prepare
...well for lack of a better word personality. Each of you should get
to know your character, what they like and dislike, how they feel in
the rain, if they like strawberries, or if they break out in hives when
they see mithral because they man who killed their family wore mithral.
Speaking
of family they don't HAVE to die. Like Mookie says your characters
parents form the basis of their views in the world and keeping them
alive allows for a great deal more character development...however some
of your parents...do have to die, for story purposes. ...Hm i just
DM'ed myself into a corner.... darn

I've lost my train of thought, i'll post more later

Thursday, March 02, 2006

Save Points

Hey guys, in the idea of Disscussion, here's a strange and interesting topic.

Save Points in D />
How would thy work?
Would they destroy the illusion of reality?

What good things could be gained from implementing such a mechanic?
What bad things would happen when such a mechanic is implemented?

How would you implements something similar which does not have bad elements?

I'll post my manifesto later, but for the moment just ignore your gut reaction of "that's a bad idea" and think about my questions. I'll give you guys the lowdown on my plans during break.